In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: A scoring system.
In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: A scoring system.
In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: The Ladder.This is to announce a new course on ICT in Primary Education, to run as a MOOC (a massive open online course), hosted by the University of London.
The Story Wall was created by me and my classmates Teigan and Joe. We originally came up with the idea to help people with writing stories and how people can get stuck when writing a story. The name was created by thinking how walls and stories are everywhere and how a story could be written on a wall, but the name just came to us and sounded right.
Nearly four years ago I published an article called 25 Features of Outstanding ICT Lessons. I thought it was time to update that for the new Computing curriculum. Perhaps unsurprisingly, the original 25 have only needed minor modification, where they have needed modifying at all. Good teaching is, after all, good teaching.
By ‘outstanding’ I do not mean the Ofsted definition of that word, which I feel is somewhat narrow. Nevertheless, I have included Ofsted’s criteria in the list below, with a few comments of my own.
But getting rid of a computer suite is just one option: there are several others.
The latest issue contains:
Other articles include:
These are general principles which I have applied to the context of computing and ICT.
Had “they” decided to do that, there would no doubt have had so many people panicking about it all. So, it’s a compelling suggestion. It just happens to be wrong.
Technology never fails to bring us exciting developments and always promises to make our lives better. In recent years, there has been an explosion of technological creativity and innovation, with bold projects being undertaken in all corners of the Earth: from wireless power, 3D printing, gamification, autonomous vehicles and Automatic Content Recognition, to mobile robots and -- the topic of this post -- The Internet of Things, or, as some call it, The Internet of Everything. Sounds grand? Well, it's probably because it is. The promise of this enterprise is nothing short of game-changing,
(c) Terry Freedman All Rights Reserved