In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: A Mastery approach.
In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: A Mastery approach.
In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: A scoring system.
In each case I have kept the text of the DfE’s announcement, and then added my thoughts under the heading “Applying this to Computing and ICT”.
Today: The Ladder.This is to announce a new course on ICT in Primary Education, to run as a MOOC (a massive open online course), hosted by the University of London.
The Story Wall was created by me and my classmates Teigan and Joe. We originally came up with the idea to help people with writing stories and how people can get stuck when writing a story. The name was created by thinking how walls and stories are everywhere and how a story could be written on a wall, but the name just came to us and sounded right.
Nearly four years ago I published an article called 25 Features of Outstanding ICT Lessons. I thought it was time to update that for the new Computing curriculum. Perhaps unsurprisingly, the original 25 have only needed minor modification, where they have needed modifying at all. Good teaching is, after all, good teaching.
By ‘outstanding’ I do not mean the Ofsted definition of that word, which I feel is somewhat narrow. Nevertheless, I have included Ofsted’s criteria in the list below, with a few comments of my own.
But getting rid of a computer suite is just one option: there are several others.
These are general principles which I have applied to the context of computing and ICT.
I have had an interest in programming and creating games since I purchased a BBC Model A in the 80’s (the good old days!). However, it was only recently that I have actively promoted the introduction of games making into the ICT curriculum.
Two factors prompted my decision. Firstly, the introduction of the renewed ICT framework in spring 2008, which introduced learning objectives around ‘sequencing instructions’ and opened up options other than control. Secondly, the availability of easy to use games making software, which had the capacity to build games with a very professional feel.
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Here’s what this issue contains:
Computer programming is the process of designing and writing computer programs. That is pretty straightforward, isn't it?
Seating charts make a real difference to the classroom learning environment in terms of teacher effectiveness and student attainment. Through using a seating chart, the teacher is imposing their authority before the lesson has even begun and making it clear to the students that the classroom is the teacher’s territory and they are in control of it. By using their knowledge of students and putting careful thought into the design of the seating chart the teacher can minimise negative interactions between students and take advantage of peer-to-peer learning strategies.
In order to thoroughly evaluate the Chromebook from a school perspective, I not only used the device myself, but interviewed Bruno Reddy, Head of Maths at the King Solomon Academy in London, and Jaime Casap, Global Education Evangelist at Google.
(c) Terry Freedman All Rights Reserved