Presentation: 10 stimulating ideas for the Computing curriculum
I'm giving a presentation at the EduTech conference on Friday 6th October, and I have two related problems. First, I'm no good at arithmetic, so my '10' ideas is actually 13. Secondly, I've only got half an hour so although I'll do my best to pack everything in, it will be a bit of a squeeze.
No matter though, because I've compiled a stupendous resource sheet to accompany my talk, so people can download it after the session and explore the links at their leisure.
In deciding which stimulating ideas to include, I thought about the following. On the one hand, ideas that are interesting and exciting, but not ones that you could, realistically, implement tomorrow. I don't like setting impossible goals, but I think it's important to look at different possibilities, even if you decide after all said and done to reject them.
On the other hand, I've included a few things that people could start to consider now for, say, next half-term or next term.
And there are also a few suggestions that could be implemented next week.
What links all my suggestions is the common thread that Computing can be interesting, relevant and accessible. I tend not to like 'coding weeks' or anything like that because they place all the emphasis on coding -- not even programming, which I think is more than merely coding.
And at the end of the day, all my suggestions are just that: suggestions. You may well already be doing some of them, but I always think that even if I come away from a session like this with just one thing I hadn't thought of before then it was worthwhile.
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